
Shane Kim, head of Microsoft Game Studio's, cited the huge market competition and the ever changing nature of the MMO as too much of a gamble to give the project the go ahead:
"I don't think it's necessarily a case of what went wrong, I don't know that that's the right way to put it. For us we look at our priorities and all of the things we have to do. It's a tough space. It's a very competitive space. And it's a space that's changing quite a bit. When we first entered into the development and agreement of the development of 'Marvel Universe Online,' we thought we would create another subscription-based MMO. And if you really look at the data there's basically one that's successful and everything else wouldn't meet our level or definition of commercial success."So for the ever present future at least, Warcraft still remains unchallenged at the top of the MMO tree.
Source: Gametrailers
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